Perlin Noise Generator
Perlin, Simplex, Worley, and value noise with fBm octaves: for game textures, procedural terrain, shader backgrounds.
Generate Perlin, Simplex, Worley, and value noise with tunable octaves, persistence, lacunarity, and seed. Perfect for game development textures, procedural terrain, shader backgrounds, and generative art.
How to Use Perlin Noise Generator
- Choose generation settings: Choose the initial size, seed, and generation controls; this tool does not require an uploaded file.
- Adjust settings and process: Adjust the available controls, then run the selected image processing workflow in your browser.
- Review and download: Review the result, then download it in one of the formats offered by this tool.
Frequently asked questions
What is Perlin noise?
Perlin noise is a gradient-based pseudo-random noise function producing smooth, natural-looking patterns used for terrain, clouds, textures, and procedural animation.
What are octaves and fBm?
Fractional Brownian Motion (fBm) sums multiple octaves (frequencies) of noise scaled by persistence. More octaves = more detail; higher persistence = rougher output.
What is the difference between Perlin and Simplex?
Simplex noise (Ken Perlin's later work) is faster, has fewer directional artifacts, and scales better to higher dimensions. Both serve similar use cases.
Is the output tileable?
Enable the tileable option for seamless wrap-around. Required for texture maps in game engines.